stages/01-metahuman-engine-export
idle
Export FBX + Textures
UE MetaHuman → FBX mesh, rig, and texture atlas
source/→01-fbx/
stages/02-blender-assemble
idle
Assemble & Clean in Blender
Merge meshes, fix normals, bake material tree
01-fbx/→02-blend/
stages/03-glb-export
idle
GLB Export & Web Constraints
Draco compression, texture sizing, size budget
02-blend/→03-glb/